Pascal901 0 Posted March 16 Share Posted March 16 Hi, I use multiple game plugins that communicate with the internet and I use interactive firewall mode. So in general I just allow it permanently if I trust a process. However I have a new plugin that constantly creates a new "process/exe" (they spawn a Python script I think every time the game starts). There is no way for me to allow it in the firewall as every time there is a new process. Is there a way to add the endpoint IP + Port (as they always remain the same) independent of a process? Aka independent of the actual process. I realize it may not be the most secure option as in that case any other process can communicate with that particular server on that port but I am fine with that. Quote Link to comment Share on other sites More sharing options...
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