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Everything posted by Hastor

  1. Unfortunately as a developer that needs to test things in Chrome primarily as well as use other extensions related to the software I'm working on, I'm stuck with Chrome and warnings.
  2. Yeah sounds like ESET should be sending PSAs about this, and remove the problem code since it won't work at all soon in either case. Right now if chrome says something is bad I'm likely to uninstall it. I'm required to use chrome for work and products that require chrome extensions. Even if it means an unavoidable downgrade in what your software can do, get rid of the part that causes this warning and worries customers, especially since it won't work at all soon. Just letting us encounter this with no warning didn't seem very proactive in ESET's side when we use your product to ensure our security and get weird warnings. Even if you didn't see it coming, I should have gotten an email about it by now. Apologies if I somehow missed it.
  3. Agreed - you should either update to remove the Chrome extension with a warning, or option to keep it at our own risk, or you should sort it out with Google. Chrome is my main browser. Your product as-is causes Chrome to say there's a problem with it. If it isn't going to work anymore, remove it and notify us of the increased risk of having it removed. Blame google for it there. As long as your product causes Chrome to give an error message though, your product needs to be updated, as I can find other antivirus that does not cause Chrome to trigger this message. It may be less secure in Chrome, but it doesn't have Chrome telling me that it is an issue when I load.
  4. I just started getting this today myself. Never saw it before. I just have fairly vanilla Chrome and Eset Nod32 installations on a gaming machine.
  5. I understand that Gamer Mode will auto-enable if a full screen app runs. I've also heard that if you're using multiple monitors, it will disable if you full screen an app on any of them. So now I wonder if it kicks in when using the HTC Vive or Oculus Rift. They connect to a display port like a monitor, but don't quite work like one. I have the Vive and while it connects to one of the video card outputs, it doesn't turn on until something that uses it is run, so I'm not sure if windows sees this as a full screen application on a display, or as something else entirely going on. Does anyone know the answer, and if not, is there a way to see if Gamer Mode was enabled? If so I can just test myself. Otherwise, I feel like I should force it on to ensure I'm getting the most resources while playing VR stuff, but that's a pain to remember to do (and then to turn it back off). I think it would be good for ESET to ensure that Gamer Mode is enabled for VR apps, and make it clear in the documentation if they count as full screen apps, as more of us are adopting it and looking for antivirus that won't interfere.
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