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Best way to deal with League Of Legends and firewall?


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League Of Legends is a real pain with Eset. It has three different executables; the patcher, the client and the game. All three are located in different folders and it creates new folders for each version number, there is no executable replacement so no application modification. With an update every two weeks it frequently creates new rules, is there any way to make it less of a problem?

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Yes, I have the same problem with the Flashplayer Update of Adobe Reader. It creates a temp folder every time with a new number before launching and ESET will alert every time, no way for me to "teach" Eset, but then: It's a new executable every time, so Eset behaves Ok.

 

You could go with defining exceptions, but that's very risky IMO. We need an expert here to comment.

 

XenonS

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