Jump to content

COD Ghosts Multiplayer crashes badly with ESET firewall enabled


Recommended Posts

Hi, after an immense amount of troubleshooting, I have finally isolated the issue of COD Ghosts multiplayer consistently completely crashing every time it starts. It crashes so badly that I have to restart my PC from the ctrl-alt-del screen. The crashing started on 12 Dec after the latest patch was applied on the Steam platform.

 

It appears to be related to my ESET Smart Security firewall. Whenever I disable the firewall completely, the game runs. But it used to work fine before the patch!

 

I have:

  • Upgraded to Smart Security 7 (didn't make a difference)
  • Recreated the firewall rule for iw6mp64_ship.exe (didn't make a differerence)
  • Tried to run the firewall in automatic, automatic with filtering, interactive and learning modes (didn't make a difference)
 

Are other users experiencing the same, and maybe have a solution? I cannot see that it would be a good idea to run the game with firewall disabled!?

 

My system specs are:

Windows 7 64-bit

8Gb RAM

Intel i7-3770 3.4Ghz

Nvidia GTX 760 OC

Link to comment
Share on other sites

Hello tonteldoos :)

 

FYI also see this thread started just a few days ago where a very similar problem (maybe even identical) is discussed.

 

If the Eset firewall is running then Ghosts would crash\freeze so badly I would be forced to reboot my machine. The only way to run the game was to do so with the firewall disabled.

 

https://forum.eset.com/topic/1603-call-of-duty-ghosts/

Link to comment
Share on other sites

  • Administrators

Just out of curiosity, does creating bi-directional allowing rules for each of the supported protocols make a difference? Also do the following:

- empty the firewall log

- enable logging of blocked communications in the IDS setup -> Troubleshooting

- reproduce the issue

- post the firewall log records here 

Link to comment
Share on other sites

Hi Marcos,

 

Thanks for the reply! I'm not sure what you mean by creating bi-directional rules? Do you mean creating 4 rules (i.e. TCP in/out and UDP in/out)? Do these games use any other protocols (perhaps that's a stupid question...)?

 

In terms of logging the issues, I have set any rule related to Steam or Nvidia or any COD game to log its actions. I then ran all three games (MW2, MW3 and Ghosts) in multiplayer mode. This ran from the time of 23:41 until the PC crashed again with Ghosts (the first two ran perfectly). The PC was booted back up by around 23:48. I tried to include the log file, but it's too long to post here, and when I shortened it, it just posted as gibberish... Is there a clever way to share the xls here?

 

It was interesting that the log file showed communication allowed for this file: C:\Program Files (x86)\NVIDIA Corporation\Update Core\NvBackend.exe (TCP) a couple of seconds after launching Ghosts. Not sure if that plays a role?

Edited by tonteldoos
Link to comment
Share on other sites

I've tried a couple more things:

  • Uninstalled Nvidia Geforce Experience (apparently related to the nvbackend file) - No difference
  • Reinstalled Nvidia Geforce Experience, but this time opted not to optimise any games' video settings - No difference
  • Recreated the firewall rule for Ghosts to have 4 separate rules (TCP and UDP, in and out) - No difference
  • Set up a DMZ in my router with my PC's static IP (I use a TP-Link WDR4900) - No difference

This is INFURIATING!!! Seeing as I also have firewall enabled in my router, what are the risks associated with just running the game with the ESET firewall disabled??

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...